Changelog

All notable TeamLINQ changes related to the available properties and features are documented in this file.

v3.3.0.0 (May 12, 2026) Beta Latest

  • Support for Mutliple Tiers (Team Starter S & Teamp Pro P)
  • Added ld_driverdeltatobest() in TeamLINQ_extensions.js
  • New LMU Properties
    • Added (double) TeamLINQ.Info.Torque
    • Added (double) TeamLINQ.Info.ElectricMotorTemp
    • Added (double) TeamLINQ.Info.ElectricWaterTemp
    • Added (double) TeamLINQ.Info.ElectricMotorTorque
  • New RRRE Properties
    • Added (double) TeamLINQ.Damage.Aero
    • Added (double) TeamLINQ.Damage.Engine
    • Added (double) TeamLINQ.Damage.Suspension
    • Added (double) TeamLINQ.Damage.Transmission
  • New AMS2 Property
    • Added (double) TeamLINQ.Damage.Engine

v3.2.0.0 (April 16, 2026) Beta

  • LMU Added (int) Vehicle.EngineMapMax

v3.1.0.0 (April 9, 2026) Beta

  • LMU Native property updates
  • Updated TeamLINQ JS Extensions
  • Added (string) Opponents.Ahead
  • Added (string) Opponents.AheadInClass
  • Added (string) Opponents.Behind
  • Added (string) Opponents.BehindInClass
  • Added/Removed Damage properties across all sims to make them more consistent.

v3.0.0.0 (April 1, 2026) Beta

  • Upadted all Damage properties
  • Added (bool) Session.MultipleClass

v2.4.0.7 (March 27, 2026) Beta

  • Added AMS2 Boost

v2.4.0.6 (March 17, 2026) Beta

  • Added Acceleration Data
  • LMU Session Wetness

v2.4.0.5 (March 13, 2026) Beta

  • Added new Formula 1 properties
  • Added NeoRed and LMU Electronic Bridge properties

v2.4.0.4 (March 06, 2026) Beta

  • Added PcName and IsStreaming to docs

v2.4.0.3 (March 02, 2026) Beta