Changelog
All notable TeamLINQ changes related to the available properties and features are documented in this file.
v3.3.0.0 (May 12, 2026) Beta Latest
- Support for Mutliple Tiers (Team Starter S & Teamp Pro P)
- Added
ld_driverdeltatobest()in TeamLINQ_extensions.js - New LMU Properties
- Added
(double) TeamLINQ.Info.Torque - Added
(double) TeamLINQ.Info.ElectricMotorTemp - Added
(double) TeamLINQ.Info.ElectricWaterTemp - Added
(double) TeamLINQ.Info.ElectricMotorTorque
- Added
- New RRRE Properties
- Added
(double) TeamLINQ.Damage.Aero - Added
(double) TeamLINQ.Damage.Engine - Added
(double) TeamLINQ.Damage.Suspension - Added
(double) TeamLINQ.Damage.Transmission
- Added
- New AMS2 Property
- Added
(double) TeamLINQ.Damage.Engine
- Added
v3.2.0.0 (April 16, 2026) Beta
- LMU Added
(int) Vehicle.EngineMapMax
v3.1.0.0 (April 9, 2026) Beta
- LMU Native property updates
- Updated TeamLINQ JS Extensions
- Added
(string) Opponents.Ahead - Added
(string) Opponents.AheadInClass - Added
(string) Opponents.Behind - Added
(string) Opponents.BehindInClass - Added/Removed
Damageproperties across all sims to make them more consistent.
v3.0.0.0 (April 1, 2026) Beta
- Upadted all Damage properties
- Added
(bool) Session.MultipleClass
v2.4.0.7 (March 27, 2026) Beta
- Added AMS2 Boost
v2.4.0.6 (March 17, 2026) Beta
- Added Acceleration Data
- LMU Session Wetness
v2.4.0.5 (March 13, 2026) Beta
- Added new Formula 1 properties
- Added
NeoRedandLMU Electronic Bridgeproperties
v2.4.0.4 (March 06, 2026) Beta
- Added
PcNameandIsStreamingto docs
v2.4.0.3 (March 02, 2026) Beta
- Initial release of TeamLINQ docs